hwasup song 3d character art online portfolio

download pdf version

 

 

   Career Objective

    - to keep achieving higher quality 3D art each time, to keep exceeding expectations

 Summary of Qualification

   - An exceptional understanding of human and creature anatomy and a keen eye toward form, shape, structure, and silhouette in regard to modeling and character design

   - Self-motivation, good communication skills, and a great team-player attitude

   - software: 3dsmax/ maya/ zbrush/ mudbox/ Cyslice/ photoshop/ modo/ linux

 

 Experience     

   

   Mar2010~present                           Digital Domain Vancouver, Canada

    3D character/environment artist for Thor(2011) by Marvel

 

    Oct2009~Mar2010                          MPC Vancouver, Canada

    CG creature artist for the new Zeck Snyder's film, Sucker Punch(2011).

    

    Jun2009~Oct2009                           MPC Vancouver, Canada

    CG creature artist for the new Chris Columbus's film, Percy Jackson & the Olympians: The

 Lightning Thief : joining the Moving Picture Company Vancouver, with their great team of talents,

creating CG creatures.

 

     Feb2009~Jun2009                          CIS Vancouver, Canada

     character modeler for the upcoming Clint Eastwood's film, Invictus(2009): worked with the

 team of talented artists, creating crucial assets for the CG characters/crowds for the film.

   

     Dec 2008~Jan2009                         Viel Planners, Korea

     Character Art Tutorial Book writer: teamed up with Jinhyung Kim, wrote a character art tutorial

book  for Korean readers.

 

     Oct2008~Dec2008                          Liquid Development, USA

     freelance character artist:  created various game characters for clients such as Eat Sleep Play,

Propaganda games, etc. for the sequels of their highly anticipated game franchises.

    

     Sep2004~Jul2008                          Flagship Studios, San Francisco, USA

     remote contractor:  principle character modeler (at least 70% of the player characters), rigger,

 texturer...etc.: creating high quality in-game character for the next gen pc game, Hellgate: London and

Mythos. created riggings and animation cycles for test character(s) in the early stage of the engine

development.

     Dec2004~Jan2005                            Elliott Digital, Toronto

     character modeler for Happily Never After

 

     Sep2003-Jul2004                             Elliott Digital, Toronto

     Worked on various areas of various projects including game character modeling for XBOX2, character modeling for Nelvana's CG feature, environment modeling(2k) for a movie, and 'everything except animating' for a Christmas special 3D animation. Getting things done in time, established myself as a strong character modeler, and trained hard in other areas.

 

   Seminars/ Workshops/ Presentations/ Publications  

Game Art tutorial book to be announced Spring 2010 (korea)

Tutorial writer for 3D Artisan magazine since 2008 (korea)

Character Art of Hellgate London Seminars (May 2008) at Samsung Multicampus (korea)

Character Modeling workshop (May 2008) at Samsung Multicampus (korea)

Character Art of Hellgate London Seminars (May 2007) at Hongik University (korea)

  

   Education

     Sep2001-Jun2003   Digital Media Arts at Seneca College, Toronto    

    Learned fundamentals of 2D and 3D art

       

    Reference

    Phil Shenk, the CEO of Gravity Bear Studios, the Art Director for Hellgate: London, Flagship.

    Available Upon Request

 

 

 

 
Copyright © 2003 - 2009 Hwasup Song. All Rights Reserved.